

Because the torpedo's speed is shown in knots, the value must be converted to meters per second however, since in-game units do not correspond directly to real-world units, a unique conversion factor must be applied to convert the torpedo's speed in knots to meters-per-second.įollowing considerable amounts of testing by numerous users, a conversion factor of 2.6 was arrived at and has been derived with relatively precise accuracy.

To compute the reaction time, the Detectability Range must be divided by the torpedo's speed. The torpedo's Detectability Range is shown when hovering the mouse over the Torpedo Tubes heading in the port's ship specifications. It follows that moving towards the torpedo will reduce the reaction time, while moving away will increase the reaction time. the time it takes for the torpedo to travel across its Detectability Range, can be computed assuming a stationary target.

Multiplier for speeds is 2.6 if memory serves me right.Īn unlikely source for this is found in: %2F (62 knots * 2.6) ≈ 15.5 seconds
